> For the complete documentation index, see [llms.txt](https://whitepaper.legendofarcadia.io/legend-of-arcadia/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.legendofarcadia.io/legend-of-arcadia/gameplay/skills/passive-skills.md).

# Passive Skills

Like exclusive Passive Skills, most general Passive Skills consist of additional buffs and abilities provided to a hero during battle. The difference is that general Passive Skills are universal for all heroes, regardless of their classes. **Likewise, when summoning a new hero, there is a chance that it will have a general Passive Skill.**

All general Passive Skills have 3 levels. The higher the level, the higher the ability bonus is.

<table><thead><tr><th width="275">Skill</th><th>Effect</th><th data-hidden></th></tr></thead><tbody><tr><td>Attack Boost I</td><td>Attack is increased by 3%.</td><td></td></tr><tr><td>Magic Attack Boost I</td><td>Magic Attack is increased by 3%.</td><td></td></tr><tr><td>Health Boost I</td><td>Health Capacity is increased by 5%.</td><td></td></tr><tr><td>Defense Boost I</td><td>Defense is increased by 3%.</td><td></td></tr><tr><td>Magic Defense Boost I</td><td>Magic Defense is increased by 3%.</td><td></td></tr><tr><td>Damage Boost I</td><td>Additional Damage is increased by 1.5%.</td><td></td></tr><tr><td>Damage Reduce Boost I</td><td>Additional Damage Reduce is increased by 1.5%.</td><td></td></tr><tr><td>Crit Boost I</td><td>Crit Rate is increased by 1.5%.</td><td></td></tr><tr><td>Block Boost I</td><td>Block Rate is increased by 3%.</td><td></td></tr><tr><td>Accuracy Boost I</td><td>Hit Rate is increased by 5%.</td><td></td></tr><tr><td>Evasion Boost I</td><td>Evasion Rate is increased by 1.5%.</td><td></td></tr><tr><td>Attack Speed Boost I</td><td>Attack Speed is increased by 5%.</td><td></td></tr><tr><td>Recover Boost I</td><td>Health Regeneration is increased by 10%.</td><td></td></tr><tr><td>Healing Boost I</td><td>Healing effect is increased by 10%.</td><td></td></tr><tr><td>Overdrive I</td><td>Defense/Magic Defense is increased by 4% when Health is above 80%.</td><td></td></tr><tr><td>Fighter Killer I </td><td>Damage dealt to Fighter heroes is increased by 4%.</td><td></td></tr><tr><td>Swordsman Killer I</td><td>Damage dealt to Swordsman heroes is increased by 4%.</td><td></td></tr><tr><td>Knight Killer I</td><td>Damage dealt to Knight heroes is increased by 4%.</td><td></td></tr><tr><td>Bastion Killer I</td><td>Damage dealt to Bastion heroes is increased by 4%.</td><td></td></tr><tr><td>Warrior Killer I </td><td>Damage dealt to warrior heroes is increased by 4%.</td><td></td></tr><tr><td>Mage Killer I </td><td>Damage dealt to Mage heroes is increased by 4%.</td><td></td></tr><tr><td>Archer Killer I</td><td>Damage dealt to Archer heroes is increased by 4%.</td><td></td></tr><tr><td>Assassin Killer I</td><td>Damage dealt to Assassin heroes is increased by 4%.</td><td></td></tr><tr><td>Hell Fire I</td><td>All Flamexecuter allies' stats are increased by 2%.</td><td></td></tr><tr><td>Ice Veil I</td><td>All Frostsect allies' stats are increased by 2%.</td><td></td></tr><tr><td>Thunder Rider I</td><td>All Judgethunder allies' stats are increased by 2%.</td><td></td></tr><tr><td>Light Curtain I</td><td>All Lightbringer allies' stats are increased by 2%.</td><td></td></tr><tr><td>Dark Potential I</td><td>All Shadower allies' stats are increased by 2%.</td><td></td></tr></tbody></table>

{% hint style="info" %}
There is a chance that a hero will get a Skill at random from the skill pool.&#x20;

Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
{% endhint %}


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