Legend of Arcadia
Introduction
  • 👋WELCOME TO LEGEND OF ARCADIA
    • Story Background
    • Main Characters
  • 🌎ECOSYSTEM
  • 🏫MARKETPLACE
  • 🪙HOW TO EARN $ARCA
    • 🔶White Ore
      • Energy & Recharge
    • 🔶Obsidian
  • 💎TOKENOMICS
    • 🔷$ARCA
    • 🔷$vipARCA Model
    • 🔷Token Allocation
    • 🔷Release Schedule
    • 🔷Withdrawal
  • 👫TEAM
  • 🎮GAMEPLAY
    • 🔶PvE
      • 🔸Adventure
      • 🔸Mining
      • 🔸Labyrinth
      • 🔸Lottery
    • 🔶PvP
      • 🔸Fervor Arena
      • 🔸World Boss
      • 🔸Toy Brawl
    • 🔶Faction
      • Faction Bonuses
    • 🔶Skills
      • Area Skills
      • Passive Skills
    • 🔶Stands
  • 🤖NFT ASSETS
    • 🔷NFT Toy Hero
      • 🔹Gear
        • Gear Merge
      • 🔹Suit
      • 🔹Class
        • Fighter
        • Swordsman
        • Mage
        • Archer
        • Warrior
        • Bastion
        • Assassin
        • Knight
      • 🔹Astrolabe
    • 🔷NFT Gacha Balls
    • 🔷NFT Toy Hero Recast
    • 🔷NFT Toy Hero Upgrade
  • 🛣️ROADMAP
  • 🌊HERO BACKPACK (Coming Soon!)
  • 📏VIP SYSTEM
  • 🆕OFFICIAL CHANNEL
  • ❓FAQ
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  1. GAMEPLAY
  2. Skills

Passive Skills

Like exclusive Passive Skills, most general Passive Skills consist of additional buffs and abilities provided to a hero during battle. The difference is that general Passive Skills are universal for all heroes, regardless of their classes. Likewise, when summoning a new hero, there is a chance that it will have a general Passive Skill.

All general Passive Skills have 3 levels. The higher the level, the higher the ability bonus is.

Skill
Effect

Attack Boost I

Attack is increased by 3%.

Magic Attack Boost I

Magic Attack is increased by 3%.

Health Boost I

Health Capacity is increased by 5%.

Defense Boost I

Defense is increased by 3%.

Magic Defense Boost I

Magic Defense is increased by 3%.

Damage Boost I

Additional Damage is increased by 1.5%.

Damage Reduce Boost I

Additional Damage Reduce is increased by 1.5%.

Crit Boost I

Crit Rate is increased by 1.5%.

Block Boost I

Block Rate is increased by 3%.

Accuracy Boost I

Hit Rate is increased by 5%.

Evasion Boost I

Evasion Rate is increased by 1.5%.

Attack Speed Boost I

Attack Speed is increased by 5%.

Recover Boost I

Health Regeneration is increased by 10%.

Healing Boost I

Healing effect is increased by 10%.

Overdrive I

Defense/Magic Defense is increased by 4% when Health is above 80%.

Fighter Killer I

Damage dealt to Fighter heroes is increased by 4%.

Swordsman Killer I

Damage dealt to Swordsman heroes is increased by 4%.

Knight Killer I

Damage dealt to Knight heroes is increased by 4%.

Bastion Killer I

Damage dealt to Bastion heroes is increased by 4%.

Warrior Killer I

Damage dealt to warrior heroes is increased by 4%.

Mage Killer I

Damage dealt to Mage heroes is increased by 4%.

Archer Killer I

Damage dealt to Archer heroes is increased by 4%.

Assassin Killer I

Damage dealt to Assassin heroes is increased by 4%.

Hell Fire I

All Flamexecuter allies' stats are increased by 2%.

Ice Veil I

All Frostsect allies' stats are increased by 2%.

Thunder Rider I

All Judgethunder allies' stats are increased by 2%.

Light Curtain I

All Lightbringer allies' stats are increased by 2%.

Dark Potential I

All Shadower allies' stats are increased by 2%.

There is a chance that a hero will get a Skill at random from the skill pool.

Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.

PreviousArea SkillsNextStands

Last updated 1 year ago

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