Fighter
Last updated
Last updated
The Weekend Challenge is the hottest and most popular show taking place in the game universe of Legend of Arcadia.
Countless toys gather in the ring to show their powers, defeating other heroes and aiming to become the strongest and the most sought-after fighter.
A toy becomes a fighter once it stands in the challenge arena.
The above are examples of the Fighter Class. A hero's class is determined by their weapon, while the appearance of a hero is randomly generated.
Burning Heart
When Health is under 50% for the first time after taking damage, healing all the Health, while adding a [Burning 3] status to the damage dealer for 10 seconds, and all stats except Health will be increased by 25% in the next 12 seconds.
Combat Specialists
Replace Normal Attack with Quick Double Attacks.
Balance
Heal allies' Health equal to 50% of the damage dealt.
Magic Evasion
The hero has an additional chance of 15% to evade the magic attack.
Magic Fighter
All damage dealt is converted into magic damage.
Bursting
After every 3 attacks on Bastion or Knight, the fourth attack will detonate the enemy and deal 100% damage to all units within a certain range.
Penetrate
Every 3 times the attack is evaded by the enemy, the next attack will cause the target to become [Targeted] for 4 seconds.
Unbeatable
Attack and Defense are increased by 5% every 12 seconds, up to 50%.
Mastery
Every time deal damage with basic attacks, there is a chance of 10% to healing maximum Health of 2%.
Oppression
When there are enemies whose Health is under 20% nearby, deal 20% damage to them every 0.8 seconds.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Spin Kick
Jumps up and performs a Spin Kick, dealing 150% damage to all enemies nearby and knocking them up.
Shark Shock
Launches a Shark Shock Wave, dealing 150% damage to the enemy target, with a 100% chance to stiff the target.
Fly Kick
Jumps up and performs a fly kick, dealing 150% damage to all enemies in the path and knocking them down. The hero is invincible during this time.
Rush Kick
Jumps up and performs a rush kick, dealing 200% damage to the first enemy hit and knocking him up, then leaps back away from the enemy.
Coorperate
Rushes to the side of the ally with the minimum Health, healing Health for both equal to 50% Attack.
Impact Punch
Lands an Impact Punch to 2 enemy targets in front, dealing 200% damage to the targets and causing them to become [Blank] for 4 seconds.
Super Suplex
Throws an enemy to the back, dealing 150% damage after landing, and stuns the target for 1.5 seconds.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Kaiser Knuckle
Focuses energy and then dashes to the enemy with the minimum Health, Striking and dealing 400% damage to the enemy while beating him back.
Spring Fist
Strikes 2 enemies around with a spring fist, dealing 250% damage and knocking them back.
Deadly Anchor
Hurls anchor to the farthest enemy and drags him back while dealing 250% damage to the target and stunning them for 5 seconds.
Breath of Reviving
Unfolds a field that deals 250% damage to all enemies within range and heals allies' Health equal to 100% of the damage.
Fighter Volition
Challenges a random enemy target for 20 seconds, during which the hero will attack the target preferentially. The hero's moving speed will be increased by three times when moving toward the target, while all damage taken from other enemies is reduced by 50%.
The World
Freezes time for 3 seconds, allowing only the hero himself to act within the duration of stopped time. Lands 10 combination attacks on the enemy with the minimum Health, which each attack deals 50% damage.
Fiery Fervor
Increases Attack by 50% and gain 10 haste in the next 10 seconds. When it takes fatal damage during this time, the hero will be immune to damage once and remove these bonuses, after which the rage recovery will be slowed by 65% in the next 15 seconds.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.