Swordsman
Last updated
Last updated
Swordsmen believe in the goddess of nature.
They have unshakeable faith in the fact that they are created by the goddess of nature, instead of the toy factory. They thus leave their cities, in pursuit of their spiritual home. Throughout their wanderings, they have comprehended the real meaning of connecting with nature.
Following the guidance of the goddess of nature, they swing their swords, hence cutting off the shackles of their past.
The above are examples of the Swordsman Class. A hero's class is determined by their weapon, while the appearance of a hero is randomly generated.
Skills | Effects |
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Sword Master | Deals an additional 15% fixed damage every time deals damage to the enemy. |
The Will of Blades | When attacking an enemy target with maximum Health lower than yours, the Critical Rate is increased by 10%, as well as Critical Damage is increased by 50%. |
Magic Breaker | Damage to Mages is increased by 50%. |
Armor Breaker | Ignore 15% Defense of the target when attacking Bastions and Knights. |
Shadowstep | When Health is under 50%, the Moving Speed is increased by 50%, as well as the Attack Speed is increased by 30%. |
Supreme Realm | Turn a random buff from the target into a random debuff when your Basic Skill hits an enemy. |
Adaptability | When lined up in the front row, the Evasion Rate is increased by 15%, and the Stiffness Resistance is increased by 50%; when lined up in the back row, the Critical Rate is increased by 15%, and Accuracy is increased by 35%. |
Soulbound | Become invincible for the next 7 seconds when takes fatal damage for the first time in a battle. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
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Triple Strike | Slashes forward three times, dealing 100% damage to all the enemy targets in front each time and knocking them back, with a chance of 35% to cause them to become [Bleeding 2] for 3 seconds. |
Counter Slash | Enters [Counter] status for 1.5 seconds, during which the hero will be immune to damage taken from an enemy and deals counter attack with 100% damage to the target(disregarding the distance), up to 4 times. |
Armor Breaker | Strikes an enemy in front, dealing 80% damage three times and causing the target to become [Vulnerable 3] for 5 seconds. |
Heartbreak Strike | Unleashes a sword wave straight forward, dealing 150% to all the enemies in the path and causing them to become [Blunting 2] for 4 seconds. |
Critical Slash | Unleashes three sword waves that slowly move forward, dealing 30% damage to the touched enemies every 0.5 seconds, with a chance of 50% to knock them back. |
Offense as Defense | Quickly slashes forward in 2 seconds, emitting sword light that can block all hostile flying Objects, dealing 40% damage to enemies within a certain range every 0.3 seconds. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
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Line Strike | Steps back and then charges forward, knocking off up to 2 enemies in the path, dealing 300% damage to them and causing them to become [Bleeding 3] for 5 seconds. |
Invincible Slash | Quickly slashes random repeat enemy targets five times, dealing 120% damage for the first slash, with bonus damage of 30% per hit, during which the hero is immune to all damage. |
Scourge Blade | Slashes enemies three times from various positions on the battlefield, dealing 180% damage to enemies in the path, during which the hero is immune to all damage. The enemy slashed more than once takes an extra 100% damage. |
Shining Slash | Strikes all enemies in the front within a certain range seven times in 1 second, dealing 80% damage each time, and 50% of the damage will be converted into Health. |
Earthshaking Slash | Jumps into the air, slashing four sword waves at the enemy field; each sword wave deals 120% damage to all enemies hit, after which the hero will recover Health equal to 100% of the damage. The hero is invincible while slashing. |
Figment Slash | Draws out the sword and quickly slashes a random enemy target once, dealing 150% damage with additional damage equal to 50% of the target's missing Health. The hero will restore 100 rage values if he kills an enemy with this skill. |
Popsicle Area | Creates a round field that lasts 6 seconds, where all targets in the area except the hero himself cannot escape. The Attack and Attack Speed of all enemies in the area will be decreased by 30%, with 70% damage taken every second. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.