Bastion
Last updated
Last updated
Bastions are the guards whose purpose is to protect the toy city.
They are strictly devoted to their duty, constantly protecting the toy citizens from unexpected threats (even though most of the time the city is peaceful). The majority of Bastions are humble and honest, “just like rocks”, as Dr. Oliver would put it.
Nonetheless, they never abandon their mission. The citizens of toy city live with the assurance that if one day a world crisis occurs, Bastions will step forward and save the day.
The above are examples of the Warrior Class. A hero's class is determined by their weapon, while the appearance of a hero is randomly generated.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
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Skills | Effects |
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Skills | Effects |
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Cover
Blinks to the location of the ally who gets fatal damage for the first time and prevents him from this damage, and undertake all damage the ally has taken in the next 7 seconds.
Braver
All damage from frontal attacks taken from enemies is decreased by 50%.
Exorcist
Increase all nearby allies' Magic Defense by 30%.
Great Wall
Increase all nearby allies' Defense by 30%.
Least Risk
30% chance to reduce damage by 60% when taking melee attacks.
Spinning Defense
15% chance to swing the shield when taking damage and deal 25% damage to all enemies nearby. Activate every 0.5 seconds.
Interceptor
30% chance to block an attack when an enemy is trying to get through by cast skills.
Quick Focus
When Health is under 20%, restored Health equals 5% of the Health Capacity every second in the next 10 seconds. Activate only once in every battle.
Emergency Aid
Blinks to the location of the ally with the lowest Health, dealing 200% damage to enemies nearby and stunning them for 2 seconds.
Divine Shield
Grants all allies the effect of [Stable] and [Resilient] for 6 seconds.
Light Barrier
Creates a Light Barrier that lasts 6 seconds in front of the back row allies, which any enemy can't get through and enter the back row area.
I am Bastion
Prevents allies on the back row from all damage dealt by Assassins.
Thorns Armor
Rebounds 50% of the damage taken in 3 seconds to the attacker.
Last Defender
Grants the ally with the minimum Health the effect of [Invincible] for 5 seconds, as well as an additional buff for 3 seconds.
Guardian Charge
Jumps to the back row, holding the shield and rushing to the middle of the battlefield, dealing 150% damage to all enemies on the ally half of the battlefield and beating them back to the enemy half of the battlefield, as well as adding them debuff that lasts for 3 seconds. The hero is immune to all damage during the cast time.
My Body as a Shield
Stuns all enemies nearby and deals 150% damage to them, after which the hero will hold his shield toward the target position, blocking all flying objects from enemies. The hero can't attack while holding the shield, and the Additional Damage Reduced is increased by 40%.
Revenge Strike
Charging for 3 seconds, during which the hero will be immune to all debuffs and undertake 40% of the damage the ally who with the minimum Health has taken. After that, the hero will deal 100% damage(+damage taken during the charging time) to all enemies within a certain range and add them an additional debuff for 3 seconds.
Miracle of Goddess
Instantly restores Health equals 40% to 60% of the Health Capacity and gains the effect of [Stable], [Pure], and [Regen 2] for 8 to 12 seconds.