Knight
Last updated
Last updated
Knights believe in the goddess of nature.
They are messengers of justice, whose main goal is to maintain justice in the world. To develop their skills, they travel to the vast forest, to the boundless ocean, or to the extremely cold snowy mountains. They pursue these travels in order to strengthen their faith. The stronger their faith is, the more powerful they become.
The above are examples of the Knight Class. A hero's class is determined by their weapon, while the appearance of a hero is randomly generated.
Skills | Effects |
---|---|
Sacred Salvation | Revive an ally and restore him 30% of his Health Capacity. This ability can only be used once in every battle. |
Gift of Goddess | 30% of the damage dealt by the basic attack is converted into healing to all allies. |
Horn of Victory | Increase all nearby allies' Physical Damage by 15%. |
Echo from Heaven | Increase all nearby allies' Magic Damage by 15%. |
Last Stand | 20% of the damage taken is converted into healing for all allies. |
Magic Shield | Magic Damage taken is decreased by 35%. |
Faith | All allies(except self)' Rage is increased by 8% when taking damage. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
---|---|
Shining Shield | Emits light from the shield that deals 50% to all enemies in a fan in the target direction and blinds them for 3 seconds. |
Guardian Blades | Summons 3 guardian blades that surround for 5 seconds, dealing 30% damage to all enemies nearby every 0.5 seconds. |
Celestial Healing | Heals the Health of the ally with the minimum Health, equal to 100% of the Attack. |
Iron Will | Creates a shield that equals 20% of the maximum Health for self for 4 seconds, during which the hero will become [Endure] as long as the shield exists. |
Shield Strike | Throw the shield to the nearest enemy, dealing 100% damage and stunning the target, after which the shield will strike up to 2 additional enemies and deal 50% damage as well as stun them for 0.75 seconds. |
Share the Pain | Creates a link with an ally for 5 seconds, during which the hero will undertake 50% of the damage the connected ally has taken. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
---|---|
Divine Wrath | Charging for 1 second, dealing 100% damage to all enemies within a certain range, beating them back and stunning them for 2 seconds, and granting himself a buff for 3 seconds. |
Holy Guardian | Adds a shield that lasts for 4 to 8 seconds for all allies, which can absorb 400% to 800% damage. |
Hammer of Justice | Performs a powerful attack that beats back all enemy targets in front, dealing 200% damage and adding debuff that lasts for 3 seconds to them. The targets will stop when colliding with any enemies, taking additional damage and stunning for 2 seconds. |
Divine Seal | Summons a Cross that seals the enemy target with the highest Attack for 7 to 10 seconds, during which the target can't attack, move and cast skills, and is unable to get any buff or debuff. After cast time is over, deal 300% damage to the target. |
Goddes punishment | Punishes the enemy target with the minimum Health, dealing 150% damage and slowing the target's Moving Speed by 50%. This ability will slay the target if the target's Health is under 8% to 15%. |
Heaven Cross | Summons a Cross that falls from the sky at the most crowded battlefield area, dealing 150% damage to all enemies within range, pulls them to the Cross's placement and adds debuff to them for 3 seconds. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.