Assassin
Last updated
Last updated
Assassins are the shadow of this world.
They come and go with no restrictions, much like a dangerous wind. They only find treasures and dangerous missions appealing. It is believed that as soon as they spot you, your chances of survival are practically lost, regardless of how strong your defense is.
The above are examples of the Assassin Class. A hero's class is determined by their weapon, while the appearance of a hero is randomly generated.
Skills | Effects |
---|---|
Move in Shadow | Evade all ranged attacks from enemies in 2 seconds. Activate every 10 seconds. |
Shadow Instinct | Evade the next basic attack from enemies every 8 seconds. |
Agility | Evasion Rate is increased by 1% every 4 seconds, up to 30%. |
Reward | Recover 5% of the maximum Health every time you succeed in evading. |
Flaunt | Restore 5 Rage Value every time you succeed in evading. |
Assemble | Restore 10 Rage Value every time an enemy loses 25% of his Health. |
Ruthless Hunting | When an enemy's Health is under 30%, pursue the enemy target until he dies. |
First Strike | After the battle starts, dash to the enemy, which is in the symmetrical position, dealing 300% damage to the target and making the target unable to recover his Rage for 4 seconds. |
Bloody Killer | Recover 15% of the maximum HP When killing an enemy. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
---|---|
Traction | Deals 200% damage to all enemies in a fan in the target direction and drags them back to the hero. |
Blinding Strike | Deals 100% damage to all nearby enemies and grants them the effect of [Blind 3] and [Fragile 2] for 3 seconds. |
Sneak Strike | When there are no enemies nearby, blinks to the nearest enemy, dealing 200% damage to the target and stunning him for 1.5 seconds. |
Devil Flame | Creates a devil flame that remains for 5 seconds, dealing 100% damage to all enemies nearby every second. |
Swift Wind | Increases Evasion Rate by 35% in 3 seconds. |
Fatal Trade | Trades place with a random enemy and deals 250% damage to the target. |
Dark Collector | Charges to the nearest enemy, dealing 200% damage and causing the target to become [Rusting 2] for 5 seconds while stealing 2 random buffs from the target. |
Counter Darts | Evades the next 2 attacks from enemies, during which the hero will throw darts at the attacker when successfully evading, dealing 200% damage to the target. |
Deadly Darts | Throws 5 darts at a fan angle in the target direction, which fly forward, and each deals 50% damage to all enemies in the path. The darts will remain on the ground and back to the hero after 3 seconds, dealing 50% damage to enemies in the path again. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
---|---|
Fatal Strike | Swiftly leaps behind an enemy's back, performing a sneak strike, dealing 200% to 250% damage to them 2 times, during which the hero cannot be attacked and returns to the original position afterward. If this kills an enemy, then permanently increase the hero's damage by 10% to 20% in this battle. |
Smoke Bomb | Detonates a smoke bomb at the largest cluster of enemies and creates a smoke area for 4 to 6 seconds, in which the hero himself Attack will be increased by 15% to 25%, Evasion Rate is increased by 20% to 35%, and gains 80 to 100 Haste. |
Carnival Night | Leaps behind an enemy's back, increasing Attack by 18% to 28% and Crit Rate by 20% to 35%. For the next 10 seconds, the hero will attack the target preferentially, during which the hero will restore 50 Rage Value if he kills the target. |
Destructive Edge | Strikes the nearest enemy, dealing 280% to 420% damage and removing the target's shield. |
Ruthless Executer | Marks the Execution Point of all enemies, which equals 15% to 20% of the maximum Health. An enemy whose Health is under the Execution Point will be executed while releasing a skill. The Execution Point will be risen by 7% to 10% every time the hero releases this skill. |
Phantom Assault | Throws weapon to the farthest enemy and then burrows into the shadow, during which the hero won't be attacked by any enemies, dealing 80% to 150% damage to enemies hit along the way. When the weapon reaches the enemy target, the hero will unburrow from the shadow and catch his weapon, dealing 200% to 300% damage to all enemies nearby. |
Shadow Divide | Summons 2 replicas to the battlefield, which can attack and release Basic Skills, with stats equal 70% to 100% of the noumenon but will take 200% to 300% damage. The replicas won't disappear before beating down. |
Cyclone Slash | Slashes and creates a cyclone that moves on the battlefield, dealing 200% to 350% damage to all enemies hit along the way, with a chance(20%~35%) to cause the targets to become [Freezing] for 3 seconds. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.