Warrior
Last updated
Last updated
Warriors exist to protect the citizens of the city.
Born with noble souls, they are willing to sacrifice themselves for their ideals at all costs. Generally, they are sent to the frontier to capture the rebels. Nonetheless, there are also warriors who betray their ideals and make pacts with the evil forces, ending up killing toys for money.
Warriors don't believe in the goddess of nature. Instead, they consider that only the weak seek spiritual guidance.
The above are examples of the Warrior Class. A hero's class is determined by their weapon, while the appearance of a hero is randomly generated.
Skills | Effects |
---|---|
Asura | All stats except the Health are increased by 15% in 6 seconds when an allied summoned unit gets slain. This effect can be stacked. |
Battle Instinct | Damage dealt is increased by 30%, while damage taken is increased by 30%. |
Goredrinker | Gain 30% Lifesteal when Health is under 30%. |
Lonely Warrior | Damage is increased by 5% for every 5% the Health reduced, up to 50%. |
Shield Crasher | All attacks ignore 15% Defense of the target. |
Unflinching | Gain the effects of [Stable] and [Endure] for 15 seconds after the battle starts. |
Cry Devil | After getting slain, turn into a Dead Soul that can keep fighting for 5 seconds. The hero who turns into the Dead Soul cannot cast skills and will gain 30 additional Haste. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
---|---|
Charge! | Dashes to the nearest enemy and deals 200% damage to the target. |
Soul Steal | Steals 15% Health of the enemy with the highest Health, after which will be converted into an equivalent shield that lasts for 5 seconds. After skill time is over, the remaining shield will be converted into equivalent Health that returns to the enemy target. |
Upper Strikes | Brandishes the weapon and dashes forward at a short distance, lashing out an upper strike, dealing 200% damage to all enemies in front within range, and knocking them into the air. |
Sweeping Strikes | Lashes a Spin Attack to all enemies within the radius, dealing 200% damage and causing them to become [Slow 2] for 3 seconds. |
Violent Tramples | Tramples on the ground, dealing 200% damage to all enemies within the radius and stunning them for 1 second. |
Double Thump | Brandishes the weapon and performs double strikes, dealing 200% damage 2 times to all enemies within range and knocking them down. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Skills | Effects |
---|---|
Whirlwind | Spins into a frenzy that moves forward, dealing 150% damage to all enemies touched every second and adding a debuff to the targets for 3 seconds. |
Double Team | Disappears from the battlefield and creates 3 replicas, which can attack and cast Basic Skills, with stats equaling 60% to 80% of the noumenon, but will take an additional 300% to 400% damage. The hero will return to the battlefield if the replicas are slain. |
Lion Slashes | Slashes a sword wave at a fan angle towards the enemy direction after charging for 1 second, dealing 250% damage to all enemies hit and beating them back, as well as adding them an additional debuff for 3 seconds. |
Giant Strike | Rushes to the nearest enemy, dealing 250% to 350% damage and stunning the target for 2 seconds, after which the target will become [Slow 3] for 3 to 6 seconds after he recovers from stun. |
Thirst for War | Deals from 150% up to 250% damage to all enemies, and grants all allies the effect of [Sharpen 2] and [Strengthen 2] that last for 6 to 10 seconds. |
Earth Splitter | Lashes out in 3 strikes at enemies on the circle area in front, which the hero will move forward at a short distance with every strike. The first 2 strikes deal 150% damage to the enemy, and the last strike will deal from 200% up to 350% damage as well as stun the target for 2 to 3.5 seconds. The hero is immune to all control effects during the casting time. |
Meteorite Attack | Jumps into the largest cluster of enemies, dealing 200% to 350% damage to all enemies within range when landing and beating them back. Damage dealt(25%~45%) will be converted into Health. |
Berserker Rage | Gains the effects of [Bloodthirsty 3], [Berserk 3], [Activate 3], and [Endure] that last for 7 to 10 seconds, during which damage dealt(20%~40%) will be converted into Health. |
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.