> For the complete documentation index, see [llms.txt](https://whitepaper.legendofarcadia.io/legend-of-arcadia/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.legendofarcadia.io/legend-of-arcadia/nft-assets/nft-toy-hero/class/mage.md).

# Mage

<figure><img src="/files/J4JrqJ0VL43W6Pf6Tk6n" alt=""><figcaption></figcaption></figure>

## Background

It is said that mages are servants of the goddess of nature.

Their magic power comes from nature itself. Usually, they communicate with the goddess of nature (through a certain kind of ceremony) in order to gain a steady stream of magic. Afterwards, most mages will travel together with the knights to a land owned by no man.

By blending into nature, mages are able to manipulate the power of fierce wind, the healing power of water, and the destructive power of snowstorms.

<figure><img src="/files/fWbfItY8MK8gL7a0p2Au" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
The above are examples of the Mage Class. A hero's class is determined by their weapon, while the appearance of a hero is randomly generated.
{% endhint %}

### Passive Skills(exclusive)

<table><thead><tr><th width="150">Skills</th><th>Effects</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>Ice Gene</strong></td><td><em>Freeze self for 4 seconds when Health is lower than 30% for the first time in a battle, during which the hero will become immune to all damage and restores 8% of the Health Capacity every second. After that, deal 200% AoE damage to enemies within a certain range and freezes them for 3 seconds.</em></td><td></td></tr><tr><td><strong>Goddess Blessing</strong></td><td><em>The Rage Recovery of all allies is speeded up by 12%.</em></td><td></td></tr><tr><td><strong>Magic Shield</strong></td><td><em>Consumes 25 rage values to block damage when takes damage per hit above 10% of the Health Capacity. This ability is unavailable when there are not enough rage values.</em></td><td></td></tr><tr><td><strong>Energy Succession</strong></td><td><em>Gains the current rage values of the enemy when killing an enemy.</em></td><td></td></tr><tr><td><strong>Magic Resistance</strong></td><td><em>Magic damage taken is reduced by</em> 30%.</td><td></td></tr><tr><td><strong>Resonance</strong></td><td><em>Rage Recovery is speeded up by 50% until the battle ends every time kills an enemy</em>.</td><td></td></tr><tr><td><strong>Surging Mana</strong></td><td><em>When another Mage ally is on the battlefield, both Magic Attack is extra increased by 10%.</em></td><td></td></tr><tr><td><strong>Overheal</strong></td><td><em>Convert the healing in excess of maximum Health into a shield when healing an ally.</em></td><td></td></tr><tr><td><strong>Counterspell</strong></td><td><em>When enemies are casting an Ultimate Skill, there is a chance of 25% interrupting them.</em></td><td></td></tr><tr><td><strong>Servant of Goddess</strong></td><td><em>Double all the healing effects of the hero.</em></td><td></td></tr><tr><td><strong>Spirit Field</strong></td><td><em>Heal all allied heroes' Health equal to 100% of the hero's Attack and recover 5 rage values every 10 seconds in battle.</em></td><td></td></tr><tr><td><strong>Believer</strong></td><td><em>When Health is over 90%, Magic Attack is increased by 25%, as well as Additional Damage is increased by 15%.</em></td><td></td></tr><tr><td><strong>Melody</strong></td><td><em>Gain a random buff that lasts 7 seconds every 5 seconds in battle.</em></td><td></td></tr><tr><td><strong>Overflow</strong></td><td><em>When killed by an enemy, deal 6% to 600% damage to the killer according to leftover rage values and clear an equivalent amount of his rage values.</em></td><td></td></tr></tbody></table>

{% hint style="info" %}
There is a chance that a hero will get a skill at random from the skill pool.&#x20;

Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
{% endhint %}

### Basic Skills

<table><thead><tr><th width="150">Skills</th><th>Effects</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>Chain Lightning</strong></td><td><em>Launches chain lightning that transfers among the enemies 3 times, dealing 200% damage to the first enemy hit, after which the damage will decay 15% every time the chain lightning transfers.</em></td><td></td></tr><tr><td><strong>Black Hole</strong></td><td><em>Pulls the nearest enemy into Black Hole, who will be teleported and falls from the top of the enemy with the lowest Health, dealing 150% AoE damage to all enemies within range and beating them down.</em></td><td></td></tr><tr><td><strong>Void Exile</strong></td><td><em>Exiles random enemy targets for 4 seconds.</em></td><td></td></tr><tr><td><strong>Healing Wave</strong></td><td><em>Launches a healing wave that passes among allied heroes three times, healing the Health of the first touched hero equal to 150% Attack, after which the healing effect will decay 15% every time passes.</em></td><td></td></tr><tr><td><strong>Transform</strong></td><td><em>Transforms random enemy targets(enemies in casting will take precedence) to random animals for 3 seconds.</em></td><td></td></tr><tr><td><strong>Charging</strong></td><td><em>Channels for 4 seconds, restoring 10 Rage values for self every second.</em></td><td></td></tr><tr><td><strong>Sensitive Bolt</strong></td><td><em>Adds Static Marks that last for 10 seconds to 3 random enemy targets. when the enemy targets take damage above 10% of their Health Capacity, the static marks will be removed, and the damage will be delivered to their nearest ally.</em></td><td></td></tr></tbody></table>

{% hint style="info" %}
There is a chance that a hero will get a skill at random from the skill pool.&#x20;

Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
{% endhint %}

### Ultimate Skills

<table><thead><tr><th>Skills</th><th>Effects</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>Spirit Impact</strong></td><td><em>Focuses energy for up to 5 seconds, after which AoE damage is dealt to all enemy targets in the densest area of the battlefield. Depending on the focus time, deals from 200% damage up to 450% damage. It can be released early if the hero gets controlled by the enemy or if the player clicks the hero's avatar again.</em></td><td></td></tr><tr><td><strong>Haunting Ghost</strong></td><td><em>Summons a great number of ghosts that deal 80% damage to all enemy targets, lasting for 8 seconds, after which 35% of the total damage dealt will be converted into Health.</em></td><td></td></tr><tr><td><strong>Death Chant</strong></td><td><em>Begins a spell cast that lasts for 3 seconds, launching 8 attacks that deal 200% damage each time on random enemy targets.</em></td><td></td></tr><tr><td><strong>Mental Fortress</strong></td><td><em>Continuously casts a spell to create a fortress that grants all allied heroes except self on the battlefield immunity from all damage, lasting for 6 seconds. This ability can be interrupted.</em></td><td></td></tr><tr><td><strong>Void Field</strong></td><td>Cre<em>ates a circular void field that lasts for 4 seconds on the enemy half of the battlefield, dealing 150% damage to the enemy in the field, and pulls them to the center.</em></td><td></td></tr><tr><td><strong>Charm Shock</strong></td><td><em>Deals 250% damage to all enemies and cause them to become [Confuse] for  6 seconds.</em></td><td></td></tr><tr><td><strong>Frost World</strong></td><td><em>Inflicts 150% damage to all enemies, after which [Frost] will start on the battlefield for 12 seconds. While [Frost] is in effect, all enemies will take 50% damage every second, and the enemy whose Health is lower than 30% will become [Freeze] until recovery to 30% Health or until [Frost] is over.</em></td><td></td></tr><tr><td><strong>Roaring Tidals</strong></td><td><em>Summons a massive tidal that moves to the enemy field, dealing 280% damage to the touched enemies and knocking them up(for every target only takes damage once).</em></td><td></td></tr><tr><td><strong>Totem of Inspiration</strong></td><td><em>Summons a totem with stats equal to 80% of the summoner on the densest area of the battlefield for 12 seconds, healing 50% Health of allied heroes nearby every second and increasing their attack by 30%.</em></td><td></td></tr></tbody></table>

{% hint style="info" %}
There is a chance that a hero will get a skill at random from the skill pool.&#x20;

Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
{% endhint %}
