Archer
Last updated
Last updated
There are many fierce beasts living in the forest of Legend of Arcadia. When you reach the forest, you immediately turn into prey. Thus, for most toys, the forest is a forbidden field.
Not for archers though, as the forest is their garden. They are the eyes of the forest. Sometimes they even rescue toys who are trapped in the forest. But most of the time, they are loners and dislike interacting with others.
Their long-range attack ability enables them to hit their prey with one stroke from a thousand miles away.
The above are examples of the Archer Class. A hero's class is determined by their weapon, while the appearance of a hero is randomly generated.
Sharpshooter
Shoot 4 arrows continuously after every 3 attacks.
Barrage
All ranged allies' Attack is increased by 15%, and Additional Damage is increased by 10%.
Swifty
All allies are granted the effect [Haste 3] after 10 seconds when the battle starts.
Conductor
All allied summoned units' Attack Speed is increased by 100% additionally.
Hunter Intuition
Every time attacks, there is a chance of 25% to add one of the effects of [Fragile 1], [Fragile 2], and [Fragile 3] to the target for 3 seconds.
Sniper
The farther the target, the greater the damage dealt.
Emergency Avoidance
Retreat when there is an enemy approaching, activating every 2 seconds.
Mages Hunter
When there are Mages in the enemy's lineup, your attack and offensive skills will target the Mages preferentially, with a damage bonus of 25%. But damage dealt with enemies of other classes will be decreased by 30%.
Focus
Hit Rate is increased by 100%, as well as other allies' Hit Rate is increased by 40%.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Cursed Arrows
Fires cursed arrows at 2 random enemy targets, dealing 100% damage. The cursed arrow will summon an evil spirit to haunt the enemy for 15 seconds, during which the evil spirit will attack and deal 20% damage to the target every 3 seconds while removing 5 rage values of the target. The evil spirit's Attack is equal to 100% Attack of the hero and won't be attacked by any enemies.
Lotus Trap
Places a Trap that lasts for 10 seconds. The enemy who walks into the Trap will take 200% damage and be stunned for 4 seconds. There are at most 2 Traps on the battlefield.
Rapid Shot
Shoots 3 arrows swiftly. Each arrow will pierce through enemies and deal 150% damage.
Cloned Army
Summons 2 replicas of the hero that last for 8 seconds, whose Attack is equal to 100% of the hero's. The replicas are immune to all damage and will mimic the noumenon to attack but won't mimic any skills.
Blast Shot
Fires an explosive arrow to the nearest enemy, which will explode when it hits the target, dealing 200% AoE damage to all enemies within a certain range and causing them to become [Burning 1] for 3 seconds.
Ghost Wolves
Summons 2 Ghost Wolves that last for 10 seconds, with stats equal 50% of the hero.
Silent Arrows
Fires 3 arrows from different angles, dealing 150% damage to all enemies and causing them to become [Silence] for 6 seconds.
Perfect shot
Unleashes a Power Shot to an enemy, dealing 250% damage to the target and knocking them up. Power Shot has an additional 30% Crit Rate.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.
Dizzy Arrows
Fires an arrow into the sky, which splits into multiple arrows that rain down upon the enemy half of the battlefield, dealing 350% damage to any enemies hit while also stunning them for 2.5 seconds.
Charging Shot
Charges up to 5 seconds to fire a power arrow at the enemy target with minimum Health, dealing from 250% damage up to 750% damage depending on how long it takes to charge. It can be released early if the hero gets controlled by the enemy or if the player clicks the hero's avatar again.
Piercing Shot
Shoots a piercing arrow, dealing 350% damage to all hit enemies, and knocking them back.
Hail of Arrows
Unleashes a hail of 20 arrows at multiple enemies in 2 seconds. Each arrow deals 50% damage.
Swift Strafe
Jumps into the air and strafes at the enemy half of the battlefield, dealing 300% damage to all enemies while increasing the Attack and Attack Speed of the allied summoned units by 30%.
Perish Arrows
Shoots 3 piercing arrows that slowly move from different angles, dealing 350% damage to all hit enemies, and cause them to become [Slow 3] for 4 seconds. The same enemies hit will take multiple damages.
Ice Dragon
Summons an Ice Dragon with stats equal to 120% Attack of the hero that exists for 14 seconds, dealing 200% damage to a random enemy every 2 seconds and causing them to become [Freezing 2] for 3 seconds. The Ice Dragon won't be attacked by any enemies while on the battlefield.
Fire Dragon
Summons a Fiery Dragon with stats equal to 120% Attack of the hero that exists for 14 seconds, dealing 200% damage to a random enemy every 2 seconds and causing them to become [Burning 2] for 3 seconds. The Fiery Dragon won't be attacked by any enemies while on the battlefield.
Thunder Dragon
Summons a Thunder Dragon with stats equal to 120% Attack of the hero that exists for 14 seconds, dealing 200% damage to a random enemy every 2 seconds and causing them to become [Fragile 3] for 3 seconds, with a chance of 20% to paralyze them for 2 seconds. The Thunder Dragon won't be attacked by any enemies while on the battlefield.
Flurry Volley
Retreats to the back row, moving frequently and swiftly while shooting an arrow every 0.5 seconds, dealing 200% damage to all enemies in a line, during which the hero's rage value won't recover automatically until the skill ends or is interrupted by enemies.
Relentless Arrow
Fires an arrow at the largest cluster of enemies, piercing through and dealing 150% damage to all enemies in the path. After that, the arrow splits into 4 arrows that each deal 200% damage and add a debuff to the targets for 3 seconds.
There is a chance that a hero will get a skill at random from the skill pool.
Skill is subject to change as we are balancing out the game. Please use the info above as a general guide.